Archive for May, 2010



May 16

Mixing Machine Learning and Rule Systems

Rule systems are very powerful, flexible systems for describing an agent’s behaviour. However, it only usually learns facts; that is, the rules that govern their behaviour normally remain fixed. In this post we will try to couple rule systems with machine learning methods to augment an agent’s capabilities. This was basically the main goal of […]

Posted by brainific. Filed under Uncategorized.

May 9

Behaviour Trees in Erlang flavour

Reading about current state of the art in AI games, I’ve found that behaviour trees seem to be the next best thing. There are many examples of behaviour trees around, like Behave for Unity from AngryAnt, or the AI Sandbox from the people at AIGameDev. So, I decided to build my own in Erlang. Why […]

Posted by brainific. Filed under Uncategorized.